![]() Same as the creature’s flying speed (or the flying speed described in the spell or ability)Ĭan jump the same height as 3 + your strength modifier with a run up (or half as much if standing still). I’ve summarised these in the table below and detailed them further in the guide: Movement typeĬosts 1ft of movement speed for every 1ft travelledĬosts 2ft of movement speed for every 1ft travelled Moving in different ways will affect how quickly you can move and cause additional effects to be aware of. Each of these squares represent 5 feet so a typical character with a 30ft movement speed will be able to move 6 squares during their movement. On a typical battlemap, the board is split into squares on a grid. This is how far the character can move in 6 seconds (which constitutes a turn) while on foot. Each character is given a movement distance which is typically 30 feet but can vary depending on the speed and capabilities of the character. ![]() A typical turn will involve an action, movement and perhaps a bonus action as well. Within your turn you can perform certain actions including movement. Outside of combat, characters can move around their environment in a way that is logical and fits their abilities but once in combat, movement becomes more rules-focused to ensure balance during encounters.Įncounters work in rounds and each round, every creature gets a turn. ![]()
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